The following screenshots demonstrate the capabilities of using 3Dfx graphics hardware in Quake 2. The left column of images are plain SVGA Quake 2 (640x480 in 256 colors). The right column is 3Dfx OpenGL (640x480 in 65536 colors) from a Diamond Monster 3D graphics card. The middle column are split screenshots, divided between the two, for up-close comparison. Click on the mini screenshots below for full-size screenshots!
Ordinary SVGA | Splitscreen! | 3Dfx OpenGL |
And last, but not the least, I still have the original Quake split screenshot, if you haven't seen seen the old one already yet! Don't forget to come back to the 3D Graphics section.
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